7E Guest Artist - David Letellier
In 3D computer graphics, tessellation is used to manage polygons of an object in a scene. For real-time rendering, an object/shape are tessellated in subdivisions. I love the look of the skeletal structure in render previews for programs like Maya. So when I came across David’s triangulation sculpture, it caught my attention.
Tessel is a collaboration between French composer and artist David Letellier, and LAb[au], Belgian electronic arts studio. He states, “Tessel is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangles. Twelve of them are fitted with motors and eight are equipped with audio transducers, which transform the surface into a dynamic sonic space. A dialogue between space and sound is created through this sculptural “choreography”. Our perception is altered, as the surface slowly modifies its shape.”
David is a French-born sound artist/kinetic sculptor based in Berlin. He studied and graduated in architecture in Rennes and Berlin. He focuses on the perception of sound and space, on the edge of architecture, sound and art. His work, ranging from audiovisual performances, sound installations, to autonomous machines or conceptual drawings, can be defined as “an attempt to express sound as a form in movement”.
These photos do not do justice. Check out his vimeo. Thank you David for joining 7E!